Eleanor Robin [YGO:DotR] (
redrosechose) wrote2013-08-21 03:28 pm
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Eleanor's Decks
And here's the post for Eleanor's different dueling decks! Each deck has its own way of use/reason for existing, which will be outlined below on their individual comment strings.
OVERVIEW
The build of her deck allows her to do this fairly easily -- with only a few good turns, Eleanor's field presence can change in many ways: she may have a few hard-hitting Fusion Monsters preventing any sort of meaningful offense, she may have a wasteland area jacking up the attack of all of her Dinosaurs or Earth Monsters, or her entire field could be zombies that are constantly being strengthened by Pumpking. The variety of cards allows her to swap her strategy on the fly and gives her a flexibility to adapt to what her opponent does, making her hard to truly shut down; block one of her options, and she'll simply go to the next.
The major weakness in Eleanor's deck and dueling style is her refusal to resort to direct attacks unless absolutely necessary. Because of this, she is heavily reliant on lengthening out the duel so that she can chip away at an opponent's life points without severely hurting them. Therefore, the best strategies against her are ones that involve ending the duel quickly somehow. Whether a more merciful opponent blocking her way and using an effect to end things or a more ruthless opponent rushing head-on to attack directly as hard as possible, both are currently the most effective counters to her dueling style.